Worldbuilding Update: Vetarith, Northern Orvainor

Some of you might recognise this one! I’ve shared the map of Vetarith before, but I didn’t post much about it at the time. Worldbuilding is key to creating rich, immersive stories. I’m starting to go back and give each of these regions the space they deserve, so I’ll be doing fuller posts like this one for the other maps I’ve shared on Instagram and Facebook, too. Some will have more details about the towns/villages, depending on whether I’m pretty certain it’ll be in the story or not. I’ll have more doubts and changes for regions that are incredibly important to the plot.
Vetarith is a frozen, inhospitable region. Most of it is unlivable. Worldbuilding here includes understanding how it has been shaped by storms, ice, and long stretches of isolation. But even here, life has taken hold in small, determined ways. The magic that runs through this land is different.
At its centre is the city of Vetarith, birthplace of the Vetaglis family — those born of Ice magic. The city stands apart from the others, shaped more by elemental forces than by politics or trade. Successful worldbuilding makes it come to life in the narrative.
There are few settlements beyond the capital, but the ones that remain are deeply tied to the land:
- Kristel Vost, a town famous for its glittering ice structures that glow with a soft blue light.
- Snovael’s Rela, a remote town offering refuge to travellers crossing from Sanctaris.
- Snovaelporo, a high-altitude village perched on the edge of a frozen cliff, is known for its brutal conditions and resilient people.
- Glistorvne, surrounded by sharp, thorn-like ice formations created by ice mages centuries ago.
- Vosthaivil, a village hidden within ice-covered forests.
- Glis Tel, known for its deep ice wells that preserve water longer than anywhere else.
- Glaithir Rill, where a frozen stream flows through the village and is used in rituals.
- Shimreglis, glowing faintly at night, and closest to Kristel Vost.
- Vostarsond, where hailstorms strike constantly and where souls train in weather-related magic.
Thanks for reading, and for exploring this part of the world with me. I’ll be sharing more map entries like this in the coming weeks to expand on the worldbuilding process.
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